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Recent Topic Posts
Favorite Unintended GameplayDesignDeadsoul12:20 2013-04-03
It looked good on paper!DesignKaVir21:28 2012-12-08
a different character systemDesignide09:06 2012-07-18
You can't please everyoneGeneral (Mud Related)KaVir10:21 2012-05-14
Help files, and help systemsDesignSplork15:50 2012-05-08
Using the Three Clue Rule in content designDesignide22:46 2011-12-31
The Monster ThreadDesignKaVir12:03 2011-10-25
Consumables in CombatDesignKaVir12:18 2011-09-26
Player-created dungeonsDesignAlister09:46 2011-08-16
MCCPCodingCorbyn11:12 2011-07-20

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Sexist game-world balanceDesign79
Death penalty optionsDesign59
Staff hierarchiesAdministration54
Implementation: identical PC names?Coding49
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Creating a custom scripting languageCoding41
Player-generated content woesDesign38
Mob TaxonomyDesign38
Design Notebook: themesDesign37
NPC speech algorithmsDesign35

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Favorite Unintended GameplayDesign266381
Sexist game-world balanceDesign243480
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Dumb question: Just what is a RPI?Roleplay193142
Implementation: identical PC names?Coding176265
Design Notebook: themesDesign176250
The Monster ThreadDesign168845
Creating a custom scripting languageCoding166519
Player-generated content woesDesign157603

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Favorite Unintended GameplayDesign2036 (61.51%)169 (50.00%)
MCCPCoding530 (16.01%)61 (18.05%)
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PLEASE READ: MudLab posting rulesBuilding153 (4.62%)20 (5.92%)
PLEASE READ: MudLab posting rulesAdministration143 (4.32%)13 (3.85%)
PLEASE READ: MudLab posting rulesRoleplay104 (3.14%)11 (3.25%)
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PLEASE READ: MudLab posting rulesCode Vault10 (0.30%)6 (1.78%)
Design Complexity vs. Behavioral ComplexityArticles8 (0.24%)4 (1.18%)

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