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Topic | Forum | Poster | Time |
Favorite Unintended Gameplay | Design | Deadsoul | 12:20 2013-04-03 |
It looked good on paper! | Design | KaVir | 21:28 2012-12-08 |
a different character system | Design | ide | 09:06 2012-07-18 |
You can't please everyone | General (Mud Related) | KaVir | 10:21 2012-05-14 |
Help files, and help systems | Design | Splork | 15:50 2012-05-08 |
Using the Three Clue Rule in content design | Design | ide | 22:46 2011-12-31 |
The Monster Thread | Design | KaVir | 12:03 2011-10-25 |
Consumables in Combat | Design | KaVir | 12:18 2011-09-26 |
Player-created dungeons | Design | Alister | 09:46 2011-08-16 |
MCCP | Coding | Corbyn | 11:12 2011-07-20 |
Last Topic | Forum | Posts | Topics |
Favorite Unintended Gameplay | Design | 2036 (61.51%) | 169 (50.00%) |
MCCP | Coding | 530 (16.01%) | 61 (18.05%) |
You can't please everyone | General (Mud Related) | 233 (7.04%) | 40 (11.83%) |
PLEASE READ: MudLab posting rules | Building | 153 (4.62%) | 20 (5.92%) |
PLEASE READ: MudLab posting rules | Administration | 143 (4.32%) | 13 (3.85%) |
PLEASE READ: MudLab posting rules | Roleplay | 104 (3.14%) | 11 (3.25%) |
PLEASE READ: MudLab posting rules | Newbie | 93 (2.81%) | 14 (4.14%) |
PLEASE READ: MudLab posting rules | Code Vault | 10 (0.30%) | 6 (1.78%) |
Design Complexity vs. Behavioral Complexity | Articles | 8 (0.24%) | 4 (1.18%) |