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  Topic: In-game events

Replies: 5
Views: 15485

PostForum: Design   Posted: Wed Jan 16, 2008 11:41 pm   Subject: In-game events
As one of my last projects on my old mud, I created a fairly complex [url=]astrology system based on the existing deities, which was even tied to the ...
  Topic: THEME: The origin of dragons

Replies: 6
Views: 22191

PostForum: Design   Posted: Wed May 02, 2007 6:12 pm   Subject: THEME: The origin of dragons
My problem with this is that it's based on a wrong premise:

Although only human souls have the correct alignment to become Supernaturalis...

Dragons are a Nephilim class:

The Nephilim are the ...
  Topic: Mudlab Advertisement?

Replies: 4
Views: 21646

PostForum: Meta   Posted: Mon Apr 30, 2007 7:29 pm   Subject: Mudlab Advertisement?
This should probably be moved to the Meta forum. And yeah, I got the mail as well, looked like spam.
  Topic: THEME: Ice Age race-war HnS/PK/RPI mud

Replies: 14
Views: 63227

PostForum: Design   Posted: Thu Mar 15, 2007 5:21 pm   Subject: THEME: Ice Age race-war HnS/PK/RPI mud
Roleplaying would be awkward for many because there just isn't a lot of references on how to be a caveman.

I don't know if you've ever tried Age of Reptiles, but it was great fun. Now, roleplaying ...
  Topic: The Monster Thread

Replies: 33
Views: 156266

PostForum: Design   Posted: Fri Dec 15, 2006 2:52 am   Subject: The Monster Thread

Animated nutcracker: One of Santa's evil toys, the Nutcracker always targets the groin with its powerful crushing attacks. The wise explorer should strap on an extra tough codpiece before taking on ...
  Topic: Ideas for a Bard class

Replies: 14
Views: 42875

PostForum: Design   Posted: Mon Sep 25, 2006 3:20 am   Subject: Ideas for a Bard class
I agree that forcing bards into a fighter mold is destined to fail and produce sucky fighters (but hey, I can play a violin while I swing a sword at you!).

Not everybody wants to play online games ...
  Topic: LuaJava problem

Replies: 5
Views: 32069

PostForum: Coding   Posted: Mon Aug 14, 2006 12:13 pm   Subject: LuaJava problem
Moved topic to coding, enjoy.
  Topic: *cricket noises*

Replies: 22
Views: 63442

PostForum: Meta   Posted: Wed Jul 19, 2006 1:38 am   Subject: *cricket noises*
I actually agree with Tyche. It'd be cleaner to leave out any links to any mud lists on here. That doesn't mean you can't put a link to Mudlab on there, however. Razz
  Topic: Key hoarding problem

Replies: 24
Views: 55962

PostForum: Design   Posted: Sun Apr 30, 2006 11:17 am   Subject: Key hoarding problem
Odd. I've never run into this problem on any mud I've played. They way I've most often seen it handled clones a new key in the dungeon every reset or puts it on a mob that respawns. Since this produce ...
  Topic: obj descs depending on world theme -- reference post?

Replies: 1
Views: 10446

PostForum: Design   Posted: Tue Mar 07, 2006 3:41 pm   Subject: obj descs depending on world theme -- reference post?
It was first mentioned in the [url=]Minimalistic building thread, and then developed further ...
  Topic: A Multiplaying Rule

Replies: 8
Views: 33411

PostForum: Administration   Posted: Sat Mar 04, 2006 12:59 pm   Subject: A Multiplaying Rule
"Twinking is not allowed."

(Short and sweet.)
  Topic: To rule or not to rule

Replies: 4
Views: 28777

PostForum: Administration   Posted: Tue Feb 28, 2006 11:23 pm   Subject: To rule or not to rule
I am aware there has been a 1. Are rules successful at doing what they are meant to do?

My (somewhat pessimistic) answer would be: No. They cannot prevent abuse. They just create a different enviro ...
  Topic: All things Weather

Replies: 18
Views: 40373

PostForum: Design   Posted: Tue Dec 06, 2005 1:25 am   Subject: All things Weather
The drawback of this system is that the weather has no respect for geographical location, which can result in undesirable behaviour (such as rain clouds gathering over deserts). I suppose you could us ...
  Topic: Sexist game-world balance

Replies: 79
Views: 224383

PostForum: Design   Posted: Thu Dec 01, 2005 5:13 am   Subject: Sexist game-world balance
There's only been one follow-up on MUD-Dev, a not particularly interesting "me too" from Amanda Walker. I'd forward it to you, but your e-mail is not in your profile. Wink
  Topic: Sexist game-world balance

Replies: 79
Views: 224383

PostForum: Design   Posted: Thu Nov 24, 2005 1:22 am   Subject: Sexist game-world balance
What I'm saying is that if you give players a choice on identifying features associated with humans (gender, (human) skin colour), these features are typically chosen for identification purposes and y ...
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