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  Topic: 16k contest
Baeran

Replies: 0
Views: 10452

PostForum: General (Mud Related)   Posted: Sat Jun 04, 2005 7:02 am   Subject: 16k contest
I take it that nothing came of the thread on TMC about another 16k contest? Just wondering if anyone had decided on anything, since I got tired of reading the debate about whether a 16k limit had a p ...
  Topic: Alternate stat methods
Baeran

Replies: 22
Views: 28360

PostForum: Design   Posted: Wed Jun 01, 2005 12:28 pm   Subject: Alternate stat methods
I would rather have it be a death spiral in some cases. Not a whoever gets the first hit off wins, but I dont want a Diku like whoever has the most hp (or mana to heal the hp with) scenario either... ...
  Topic: Crafting recipes and system efficiency
Baeran

Replies: 5
Views: 8898

PostForum: Design   Posted: Wed Jun 01, 2005 4:50 am   Subject: Crafting recipes and system efficiency
The way I was going to do it would basically make it all based of a subset of skills like metalworking and woodworking. Then maybe you could get some specialty stuff in there to give bonuses to certa ...
  Topic: Alternate stat methods
Baeran

Replies: 22
Views: 28360

PostForum: Design   Posted: Tue May 31, 2005 7:35 pm   Subject: Alternate stat methods
Its something like that I just threw a short thing about it on the permadeath thread. Basically if you wanted to you would loose nothing when you died. It is all based on whether or not you think it ...
  Topic: Popular Perma-death design?
Baeran

Replies: 13
Views: 17868

PostForum: Design   Posted: Tue May 31, 2005 3:30 am   Subject: Popular Perma-death design?
The way I am going with my death system I guess would be considered permadeath by most people, since they do loose a portion of their stats to death, maybe skills too if I get bored, but I dont actual ...
  Topic: Alternate stat methods
Baeran

Replies: 22
Views: 28360

PostForum: Design   Posted: Tue May 31, 2005 3:24 am   Subject: Alternate stat methods
Well I was already considering a semi permadeath anyways, not your character is just lost but you go almost back to a newbie state.

The theme of the game is based mainly around quests and pk, alt ...
  Topic: Alternate stat methods
Baeran

Replies: 22
Views: 28360

PostForum: Design   Posted: Mon May 30, 2005 7:28 pm   Subject: Alternate stat methods
I had put some thought into the death spiral situation and figured that the only way to really do it would be to make the skills less dependant on the stats or the wounds hurt the stats less. Basical ...
  Topic: Alternate stat methods
Baeran

Replies: 22
Views: 28360

PostForum: Design   Posted: Mon May 30, 2005 3:21 am   Subject: Alternate stat methods
So I am thinking for the project I am doing that instead of having your standard HP and MP I want to try to base it off of the stats themselves.

For example if you were attacked and took damage it ...
  Topic: Wound system
Baeran

Replies: 14
Views: 15818

PostForum: Design   Posted: Mon May 23, 2005 3:15 pm   Subject: Wound system
I have to agree on the fun factor aspect, I would be pissed if I lost a leg or something then ended up crawling to town. Somehow I could see that happening to me alot lol Very Happy .

I had thought of the ...
  Topic: Persistant player-character existance
Baeran

Replies: 11
Views: 14943

PostForum: Design   Posted: Mon May 23, 2005 8:02 am   Subject: Persistant player-character existance
As far as loading ALL the players I wouldnt do that just the ones that had logged in and then logged out since the last time the game was turned on...

They dont take up a particularly huge amount ...
  Topic: Persistant player-character existance
Baeran

Replies: 11
Views: 14943

PostForum: Design   Posted: Mon May 23, 2005 5:42 am   Subject: Persistant player-character existance
The way I was figuring it leaving people as shops, in a designated market place type location, would be cooler then filling a market up with NPCs.

But the project I am working on is pretty light on ...
  Topic: Persistant player-character existance
Baeran

Replies: 11
Views: 14943

PostForum: Design   Posted: Mon May 23, 2005 2:41 am   Subject: Persistant player-character existance
I was thinking about something along the same lines. I was just going to have them selling goods though. Before they went offline they could flag anything in their inventory and then they would sit ...
  Topic: Large-scale battles
Baeran

Replies: 26
Views: 32805

PostForum: Design   Posted: Fri May 20, 2005 11:24 am   Subject: Large-scale battles
Personally when I think of epic battle, like the movie theater thousands of men charging and the camera angle switching back and forth, I think of seeing lots of individuals getting killed. They dont ...
  Topic: Player-built dungeons
Baeran

Replies: 30
Views: 78264

PostForum: Design   Posted: Fri May 20, 2005 11:05 am   Subject: Player-built dungeons
I actually like the idea of explaining it as a dream, and the colored fur would be entertaining aswell...

It would be cool though to give the players a set of pre-fabricated rooms, objects and mobs ...
  Topic: Movement speed vs weapon reach
Baeran

Replies: 24
Views: 29560

PostForum: Design   Posted: Mon May 16, 2005 10:44 am   Subject: Movement speed vs weapon reach
As a note I realize the post is alittle cold at this point, its like 3 days after the last reply but oh well...

If the only problem was that the range shown to archers on the map was insufficient t ...
 
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